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	<title>edte.ch &#187; Games Based Learning</title>
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	<link>http://edte.ch/blog</link>
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		<title>What Can We Learn About Assessment From Video Games?</title>
		<link>http://edte.ch/blog/2011/08/08/what-can-we-learn-about-assessment-from-video-games/</link>
		<comments>http://edte.ch/blog/2011/08/08/what-can-we-learn-about-assessment-from-video-games/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 12:21:22 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Assessment]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[assessment]]></category>
		<category><![CDATA[formative assessment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://edte.ch/blog/?p=1504</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2011/08/08/what-can-we-learn-about-assessment-from-video-games/' addthis:title='What Can We Learn About Assessment From Video Games? '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>&#160; Through the ongoing debate about assessment via Purposed I came across this presentation from last year by Derek Robertson at the eAssessment Conference in Scotland. There are a few points that I wanted to highlight that are worth drawing out and discussing further. Just to say that, if you didn&#8217;t already know, I am [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2011/08/08/what-can-we-learn-about-assessment-from-video-games/' addthis:title='What Can We Learn About Assessment From Video Games? '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><iframe src="http://player.vimeo.com/video/22293801?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="800" height="600"></iframe></p>
<p>&nbsp;</p>
<p>Through the ongoing debate about assessment via Purposed I came across this presentation from last year by <a href="http://twitter.com/#!/DerekRobertson" target="_blank">Derek Robertson</a> at the <a href="http://www.e-assessment-scotland.org/" target="_blank">eAssessment Conference in Scotland</a>.</p>
<p>There are a few points that I wanted to highlight that are worth drawing out and discussing further. Just to say that, if you didn&#8217;t already know, I am an advocate for games based learning and how it can positively impact on the work we do in school, so it was great to see Derek sharing some of what he has learned regarding assessment.</p>
<p>Derek outlines in his presentation what we can learn from games and what they are very good at:</p>
<ul>
<li>Giving dynamic and ongoing feedback</li>
<li>Presenting incentivised learning experiences</li>
<li>Using meaningful profiles and reports</li>
<li>Trusting in the ability of the player/learner</li>
<li>Nurturing growth mindsets</li>
<li>Maximising the potential of peer assessment</li>
<li>Presenting purposeful and relevant learning intentions</li>
<li>Ensuring assessment is not &#8220;done to&#8221; learners</li>
<li>Giving the players the best chance of success</li>
</ul>
<p>If you notice from Derek&#8217;s points he uses the terms player and learner interchangeably as we have to learn to be successful and progress through a game. So it is natural extension that just about all game mechanics pivot around a player being a learner.</p>
<p>The first of Derek&#8217;s points: &#8220;Giving dynamic and ongoing feedback&#8221; is what in my opinion refers to formative assessment. It is the &#8220;ongoing&#8221; assessment that takes place. Lots of the examples he shared in the presentation were in fact summative assessments, goals scored, points in total, notes correct. You may even argue that unlocking badges or bonus material is summative as it is the result of a set of actions within the game; on the other hand it signals progress and is provided on the course to an overall goal. Perhaps here is where the definition becomes a little blurred.</p>
<p>During his Slash-like demonstration on Guitar Hero Derek referred to the summary score sheet including notes completed correctly, but it is the feedback <strong>during</strong> gameplay that interests me the most. The types of &#8220;dynamic and ongoing feedback&#8221; that help a player improve at the point of learning - the summary sheets help us to reflect on how we scored but this is the same as what grade did I get.</p>
<p><strong>Guitar Hero gives all sorts of feedback during gameplay that encourages a player/learner to adjust their play &#8211; this comes through visual cues such as simple traffic light dials, auditory signals from the sound of the correct or incorrect notes being played and of course points and mini-goals that further enhance what can be seen.</strong></p>
<p><iframe src="http://www.slideshare.net/slideshow/embed_code/8703787" align="right" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="425" height="355"></iframe></p>
<p>These are all straight forward and can be seen throughout many games &#8211; perhaps it is the timing and overall strategy of ongoing feedback that would reveal something inherently more valuable to teachers. Not just seeing the individual method of feedback in isolation but placing it within the whole picture, the whole plan for supporting new players and helping them to be successful.</p>
<p>Incentives are also important with regard to learning experiences and Derek makes this point in his summary. This is illustrated in more detail by Girlie Delacruz&#8217;s work on&#8221; <a title="Games as Formative Assessment Environments" href="http://www.slideshare.net/g4li/games-as-formative-assessment-environments-8703787" target="_blank">Games as Formative Assessment Environments</a>&#8221; in which she conducted some studies with regard to how formative assessment and feedback affected maths and game performance. They used a purpose built game to learn about fractions and various parts of the game feedback were altered and presented to different groups (see the study detail in the presentation below).</p>
<p>Delacruz summarised the outcomes, explaining that: &#8220;Incentive + Scoring Information is superior to minimal scoring information, with better performance on:</p>
<ul>
<ul>
<li>Math achievement measures</li>
<li>Game play&#8221;</li>
</ul>
</ul>
<p>In the game their is a simple structure to work within and normally a game &#8220;currency&#8221; that can be used to incentivise a player &#8211; in the work from Delacruz it was simply points (see Slide 18) but what would that be in the classroom? Perhaps something meaningful within the topic or project? In a previous post the debate shifted to these short term incentives and <a href="http://www.oliverquinlan.co.uk/blog/" target="_blank">Oliver Quinlan</a> pointed out in a number of comments:</p>
<blockquote><p>Unfortunately points scoring and rewards are in the short term &#8216;easy&#8217; ways for teachers to motivate pupils to do what the are told. Look at the number of &#8216;team points&#8217; and &#8216;star charts&#8217; that exist in primary schools. This may get them to behave in the required way, but it teaches pupils that only things that are worth doing are things that get them a number score&#8230;</p>
<p>I think it is worth bearing in mind always whether we are rewarding children or just bribing them. That is just behaviour, let alone the potential implications for motivation and dispositions to learning that happen if children are trained to only value tangible and quantifiable outcomes like rewards and grades. Dylan William&#8217;s work has shown the impact that losing rewards and grades can have for intrinsic motivation, and focusing attention on learning rather than just the outcomes.</p></blockquote>
<p>Once more it seems we need to strike a balance and create a system that makes best use of incentives for learning as per game design but perhaps addresses what Oliver points out, making them more meaningful and broad so that they do not remain Pavlovian nor isolated within that context.</p>
<p><strong>It would seem that the role of the incentive is crucial in game mechanics and how a player progresses and indeed learns using a game. The question for me would be how do I use these ideas within my own teaching? Do we try and design an incentivised curriculum project? What practical ways can I implement such a system with not only one player but potentially 30?</strong></p>
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		<slash:comments>18</slash:comments>
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		<title>10 Steps to Take Games Based Learning to the Next Level</title>
		<link>http://edte.ch/blog/2011/02/28/10-steps-to-take-games-based-learning-to-the-next-level/</link>
		<comments>http://edte.ch/blog/2011/02/28/10-steps-to-take-games-based-learning-to-the-next-level/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 19:38:37 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[engage]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://edte.ch/blog/?p=1256</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2011/02/28/10-steps-to-take-games-based-learning-to-the-next-level/' addthis:title='10 Steps to Take Games Based Learning to the Next Level '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>If you carefully choose the right sort of game it will engage the children in your class – in my opinion you have to take that as a given. It is what you do with that engaged group of children and how you make a difference to their learning that counts. Games can be used [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2011/02/28/10-steps-to-take-games-based-learning-to-the-next-level/' addthis:title='10 Steps to Take Games Based Learning to the Next Level '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>If you carefully choose the right sort of game it will engage the children in your class – in my opinion you have to take that as a given. It is what you do with that engaged group of children and how you make a difference to their learning that counts.</strong></p>
<ol>
<li>Games can be used in isolation – they can be just as effective in single lessons.</li>
<li>Don’t dwell on just the game – think beyond it, how can you leverage that enthusiasm.</li>
<li>Make time for your own play. Set up a different save profile, that way you can stay one step ahead.</li>
<li>Plan ahead, but also decide not to plan! Discovery in gaming is an important part of the experience – sharing the unexpected with your class is amazing.</li>
<li>Explore the literature surrounding the game, online walkthroughs and game manuals are a great way to encourage reading and writing.<img src="http://farm4.static.flickr.com/3189/2477157933_fcc8f0d1f1.jpg" alt="" /></li>
<li>Mimic the immersive nature of the gaming environment in your classroom.</li>
<li>Build displays that develop with time as the unit/game progresses.</li>
<li>Allow the children to play independently as well as in small groups.</li>
<li>Step back and watch the community of practice develop &#8211; you will see children exploring things together, explaining and sharing.</li>
<li>Consider using the game in a different room with a small focus group, which sometimes allows them to have a much more in depth experience.</li>
</ol>
<p><strong>The clearest message from my experiences I can offer is to leverage the children’s enthusiasm into other areas of the curriculum.</strong></p>
<address>Pic: <a href="http://www.flickr.com/photos/60648084@N00/2477157933">get big!</a> by Don Solo - Attribution-NonCommercial-ShareAlike License</address>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<title>Ban Consoles at Home</title>
		<link>http://edte.ch/blog/2009/12/09/ban-consoles-at-home/</link>
		<comments>http://edte.ch/blog/2009/12/09/ban-consoles-at-home/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:00:34 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://edte.ch/blog/?p=681</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/12/09/ban-consoles-at-home/' addthis:title='Ban Consoles at Home '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>Imagine for a moment you have a Nintendo Wii, or similar, in your classroom (perhaps you do already) which you use for games based learning. Topics or subject units you teach are centred around the use of a specific game and you are in the middle of one such topic. One day a parent comes [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/12/09/ban-consoles-at-home/' addthis:title='Ban Consoles at Home '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>Imagine for a moment you have a Nintendo Wii, or similar, in your classroom (perhaps you do already) which you use for games based learning. Topics or subject units you teach are centred around the use of a specific game and you are in the middle of one such topic.</strong></p>
<p>One day a parent comes into your class and tells you that as a punishment at home their child is banned from using their own games console. The parent knows about the work going on in your class and wants to know what you are going to do about it?</p>
<p><em>What would you do?</em></p>
<p><strong>This interesting situation was posed to me recently (some of you might be able to figure out in which context) and is completely fictional. Nonetheless it is a very interesting point for discussion with more and more games based learning work going on in schools.</strong></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Consoles for Classrooms</title>
		<link>http://edte.ch/blog/2009/11/11/consoles-for-classrooms/</link>
		<comments>http://edte.ch/blog/2009/11/11/consoles-for-classrooms/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 21:15:47 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://edte.ch/blog/?p=591</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/11/11/consoles-for-classrooms/' addthis:title='Consoles for Classrooms '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>I think that every classroom should have a console. That is basically what this blog post is proposing, you can read on and find out why I think that, but that is it in a nutshell. You could stop reading right now, but please take away that first sentence, those first 9 words and consider them [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/11/11/consoles-for-classrooms/' addthis:title='Consoles for Classrooms '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>I think that every classroom should have a console.</strong></p>
<p>That is basically what this blog post is proposing, you can read on and find out why I think that, but that is it in a nutshell. You could stop reading right now, but please take away that first sentence, those first 9 words and consider them carefully if you do.</p>
<p>I have made the most of games based learning in my classes over the last 3 years and I passionately believe in the impact on learning it has. We have explored the world of <a href="http://edte.ch/blog/category/myst/">Myst</a>, done stealth written subtraction using <a href="http://edte.ch/blog/category/wii/">Wii Sports Golf</a> and even driven a whole curriculum topic with the sheer joy that is <a href="http://edte.ch/blog/category/wii/">Endless Ocean</a>. I have seen our whole Year 4 year group working with their Nintendo DS consoles and using Maths Training everyday. Besides my own use I am always amazed and inspired by the cadre of great innovators using games based learning.</p>
<p><strong>The children become excited, engaged and wrapped up in their learning. They want to do well, they want to find out more, sometimes they don&#8217;t even realise the learning that is taking place because they are so immersed in the places we can take them. They invest in the learning that is going on because the return is something they understand and appreciate.</strong></p>
<p style="text-align: center; "><strong><img class="aligncenter" src="http://farm4.static.flickr.com/3317/3297961043_1ab2a0f94b.jpg" alt="" width="500" height="333" /></strong></p>
<p style="text-align: center;"><a style="color: #000000; padding: 0px; margin: 0px;" href="http://www.flickr.com/photos/7213502@N03/3297961043">Radio Daze</a> by Ian Hayhurst<br style="padding: 0px; margin: 0px;" />Attribution-NonCommercial-NoDerivs License</p>
<p>Gaming on consoles falls into the &#8220;Home&#8221; bracket and not in the &#8220;School&#8221; bracket. For some people those brackets need to be separate. Boundaries never to cross. In my opinion, as educators, we need to open our eyes to the potential gaming can have and merge these two realms. We need to leverage the children&#8217;s natural engagement and use it to their learning advantage.</p>
<p>Six years ago we installed SMARTBoards throughout the school and I also installed video players. In those six years DVD players have plummeted in price. We wouldn&#8217;t be without access to a DVD player now. Broadband in UK schools has become a standard, cheaper, faster and for some countries a basic human right. We wouldn&#8217;t be without internet access.</p>
<p>The internet, the DVD player, the class computer are all platforms to deliver content that makes learning fun or more engaging. So why do we not consider a console in that same bracket? They often do a better job.</p>
<p>In many ways I think that console games like Endless Ocean deliver even richer content because it provides a space that can be defined by the learner. The platform that they are delivered on is cheaper &#8211; a class Nintendo Wii can be less than £150 (with games). I think it provides amazing value for money in the right hands.</p>
<p>I hope that the Building Schools of the Future project in the UK has found that small amount of money to equip classrooms with consoles. Seems a small drop in the millions that have been invested. Yet that small drop can lead to an endless ocean (sic) of learning. (I nearly deleted that one but it is so cheesy it is staying in!)</p>
<p>Is it suddenly some big surprise that games based learning is engaging our learners? Not to me. If not then why is this type of learning still such a niche. I am going to say it again, I think that every classroom should have a console.</p>
<p>You can take away the first 9 words or the last 3, it is up to you.</p>
<p><strong>Consoles For Classrooms</strong></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Fish Friday Challenge</title>
		<link>http://edte.ch/blog/2009/10/16/fish-friday-challenge/</link>
		<comments>http://edte.ch/blog/2009/10/16/fish-friday-challenge/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 19:30:37 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[My class]]></category>

		<guid isPermaLink="false">http://tbarrett.edublogs.org/?p=417</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/10/16/fish-friday-challenge/' addthis:title='Fish Friday Challenge '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>Today we had our inaugural Fish Friday Challenge. We had so much fun and I am compelled to explain what we did and to encourage you to do something similar with your classes. Whilst I was gathering ideas for our Sealife unit (centred around the use of Endless Ocean on the Nintendo Wii) I began [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/10/16/fish-friday-challenge/' addthis:title='Fish Friday Challenge '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>Today we had our inaugural Fish Friday Challenge. We had so much fun and I am compelled to explain what we did and to encourage you to do something similar with your classes.</strong><span id="more-417"></span></p>
<p>Whilst I was <a href="http://tbarrett.edublogs.org/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/">gathering ideas</a> for our Sealife unit (centred around the use of Endless Ocean on the Nintendo Wii) I began to think about the use of <a href="http://www.newtools.org/index.php?ptitle=Front%20Page">John Davitt&#8217;s</a> <a href="http://www.newtools.org/showtxt.php?docid=724">Learning Event Generator</a> or LEG for short. Essentially this is a crowd sourced list of learning topics &#8211; the <a href="http://legwork.pbworks.com/Ideas-for-the-Do-pot-%2521">DO pile</a> and a list of styles or outcomes &#8211; <a href="http://legwork.pbworks.com/Ideas+for+the+As+Pot+-+200+ways+to+show+what+you+know">the AS pile</a>.</p>
<p>If you take a look at his site you will see the LEG creates a random combination from these two burgeoning lists &#8211; I just generated <strong>DO &#8220;Glaciation&#8221; AS &#8220;A Mini Opera&#8221;</strong> ! John explains:</p>
<blockquote><p>The idea for the LEG came out of desire to nudge learners (and teachers)  and also to give them permission to move beyond the &#8220;comfort zone&#8221; of talk-look-listen-write and allow them instead to move across a whole chessboard of learning opportunities.</p></blockquote>
<p><strong>I decided to adjust the different sets of ideas to suit our sealife topic. Although the full list of outcomes from the AS pile is great, I needed to edit it down to just those which are manageable and clear enough for our Year 5s (9 and 10 year olds)to complete in a single session.</strong></p>
<p>I created a list of sealife that the children have had some experience of or learned about during the last 5 weeks and combined it with the outcomes list in <a href="http://scrich.edublogs.org/2008/11/14/do-the-learning-event-generator-as-an-excel-workbook/">Richard Clarke&#8217;s</a> excellent Excel version.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fkardon%2Fsets%2F72157622599046952%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fkardon%2Fsets%2F72157622599046952%2F&amp;set_id=72157622599046952&amp;jump_to=" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="338" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowfullscreen="true" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fkardon%2Fsets%2F72157622599046952%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fkardon%2Fsets%2F72157622599046952%2F&amp;set_id=72157622599046952&amp;jump_to="></embed></object></p>
<p>The class were split into groups of 3s and a couple of pairs. Each group had access to a laptop if they needed it. I spent time explaining that today&#8217;s session would challenge them and make them scratch their heads. I outlined what we were doing and it helped to just run through the different outcomes from the AS pile &#8211; they loved the idea of a finger puppet show.</p>
<p>I then generated the different <strong>Fish Friday Challenges</strong> &#8211; <em>I think in the other class they even had a drum roll for this bit for added tension!</em> I added to the Excel sheet the sentence &#8220;Show me what you know, have learned or can find out about&#8230;&#8221; which helped them to focus. Some of the combinations included:</p>
<ul>
<li>A Killer Whale as a 5 slide Photostory.</li>
<li>A Puffer fish as a heated dialogue between enemies (good to highlight the predators!).</li>
<li>A dolphin as a cartoon.</li>
<li>A lionfish in the style of a weather forecast.</li>
<li>A manta ray as a mime.</li>
</ul>
<p>I thoroughly enjoyed seeing the children rise to the challenge of the different tasks &#8211; each one requiring a different approach. The children really got into it and took to it with energy and enthusiasm. One girl said 5 minutes in:</p>
<blockquote><p>Can we do this every week! I love it!</p></blockquote>
<p>The children were engaged and the anticipation and unexpectedness of the task really helped. The outcomes reflected their commitment and this enthusiasm. I wasn&#8217;t necessarily that interested in the outcome as I was keen to see the children work in their group to solve the challenge. But it just blew me away.</p>
<p>This style of activity puts the children on their toes and makes them think laterally about presenting information. As John said we were well out of our &#8220;comfort zone&#8221; but it is good to know what that other place is like. <strong>We need children to face new unexpected challenges and to learn not just from the process but also from the accomplishment of completing it too.</strong></p>
<p>One of the highlights for me was the mime about the manta ray between two children who probably had the biggest challenge. They did an amazing job and I was so proud of them &#8211; I asked the rest of the class what they just learned from the mime and they just reeled off facts about what the manta ray eats, how big it is and how wide &#8211; even how it moves.</p>
<p>In total we spent about 45 minutes preparing the outcome and then half an hour celebrating their work. Sometimes you spend days or weeks on pieces of work, we busted this out in an hour and it was great. I am sure you can see from some of the examples in the slideshow. (Some of the children had to do video interviews with an expert &#8211; hence the Flip cams in the slideshow.)</p>
<p><strong>I hope you can see the potential for any unit of work in school for this sort of approach and urge you to consider including it in your work, why not try it next week?! </strong></p>
<p><strong>The unknown direction we were taking as a class, in terms of our learning, brought about a real energy in the room which pervaded the quality of work too. A great day!</strong></p>
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		<title>Nintendo Wii Golf Subtraction</title>
		<link>http://edte.ch/blog/2009/10/14/nintendo-wii-golf-subtraction/</link>
		<comments>http://edte.ch/blog/2009/10/14/nintendo-wii-golf-subtraction/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 21:49:20 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Maths]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[subtraction]]></category>

		<guid isPermaLink="false">http://tbarrett.edublogs.org/?p=413</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/10/14/nintendo-wii-golf-subtraction/' addthis:title='Nintendo Wii Golf Subtraction '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>We had fun today using Wii Sports Golf during our maths lesson. This week the children have been practising different written methods of subtraction and today we repeated the Wii idea from last year. After doing some recapping of the compact method of written subtraction we worked as a whole class with the game. Each child was [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/10/14/nintendo-wii-golf-subtraction/' addthis:title='Nintendo Wii Golf Subtraction '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>We had fun today using Wii Sports Golf during our maths lesson. This week the children have been practising different written methods of subtraction and today we repeated the Wii idea <a href="http://tbarrett.edublogs.org/2008/11/28/using-nintendo-wii-sports-for-addition-and-subtraction/">from last year</a>.</strong><span id="more-413"></span></p>
<p>After doing some recapping of the compact method of written subtraction we worked as a whole class with the game. Each child was at their tables with a whiteboard and pen.</p>
<ul>
<li>Start by making a note of the length of the hole you are about to play (A). This appears at the top right hand corner when you are teeing off. Get the class to write this down.</li>
<li>We had a 4 player round to generate lots of questions to practice.</li>
<li>Choose someone to come out and tee off. When their ball comes to a rest it will show how far to the hole (B). It does not show the length of their shot &#8211; so complete the subtraction with the class A &#8211; B = C (shot length)</li>
<li>We repeated this for the other three players.</li>
<li>As you get your different shot lengths (4 in our case) you are presented with lots of opportunities, such as ordering the shots from longest to shortest, how much further was ? then ? &#8211; we used some of these with the whole class after the first group of shots were made.</li>
<li>With the longer holes you may be able to get another calculation from the 2nd shot &#8211; but most of the time the second shot will sail over the hole. This makes it a bit tricky to calculate shot length.</li>
</ul>
<p>Another direction you could take the game in a maths lesson is to plan for ordering decimals. When the ball lands on the green the game displays how many metres/yards to the pin (hole). It will show it to one decimal place. With four players hitting the green then you have the option of trying to order 4 different distances.</p>
<p><a href="http://www.flickr.com/photos/cinocino/"><img class="aligncenter" src="http://farm3.static.flickr.com/2150/1596758323_78cf54d762.jpg" alt="" width="434" height="500" /></a></p>
<ul></ul>
<p><a href="http://www.wiimaths.com/">WiiMaths </a>is created by Tristan Methers with funding from the Victorian Dept of Education and Early Childhood Development as part of the <a href="http://www.education.vic.gov.au/researchinnovation/kbnextgen/default.htm">Knowledge Bank Next Generation Research Projects</a>. Tristan outlines the investigation into positive and negative numbers in the game of golf and explains:</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In Golf names are given for the  number of stokes taken on each hole. If you score the expected amount for a hole that is called a Par. If you get a stoke over the expected amount that is called a Bogey and one stoke under the expected amount is called a Birdie. The number of  stokes under and over and their names are in the table below:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">ALBATROSS               -3</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">EAGLE                        -2</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">BIRDIE                         -1</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">PAR                               0</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">BOGEY                       +1</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">DOUBLE BOGEY       +2</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">TRIPLE BOGEY         +3</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Golf is a very mathematical game, from the distance to the pin,  angles of shots, wind speed and so on. The first task of the students is to while a  person/persons place a game of Wii Golf, they are to look for all of the maths that is being used in the game. In my class we came up with 8.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">After listing these, the students are then given a verbal 9/18 hole golf course to solve and come up with a final score, linking the naming of the stokes to the total score:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Example:  Hole 1  - Eagle</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Hole 2 &#8211; Bogey</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Hole 3 &#8211; Par</div>
<p><em>In Golf names are given for the  number of strokes taken on each hole. If you score the expected amount for a hole that is called a Par. If you get a stroke over the expected amount that is called a Bogey and one stroke under the expected amount is called a Birdie. The number of  strokes under and over and their names are in the table below:</em></p>
<ul>
<li><em>ALBATROSS  -3</em></li>
<li><em>EAGLE  -2</em></li>
<li><em>BIRDIE  -1</em></li>
<li><em>PAR 0</em></li>
<li><em>BOGEY +1</em></li>
<li><em>DOUBLE BOGEY +2</em></li>
<li><em>TRIPLE BOGEY +3</em></li>
</ul>
<p><em>The students are then given a verbal 9/18 hole golf course to solve and come up with a final score, linking the naming of the strokes to the total score:</em></p>
<p><em>Example: </em></p>
<ul>
<li><em>Hole 1  - Eagle </em></li>
<li><em>Hole 2 &#8211; Bogey</em></li>
<li><em>Hole 3 &#8211; Par</em></li>
</ul>
<p>I think that this is a good example of explaining the maths behind the scoring system itself and would allow a class or small group to practice +ve and -ve numbers in an engaging way.</p>
<p><strong>Why bother?</strong></p>
<p>This games based approach to maths engages the children. It certainly engages my class. They asked me to do some more in the afternoon. More written subtraction! <span style="text-decoration: underline;">They are switched on by the use of the game and enjoy the challenge of the maths that we packaged up within it.</span><strong> </strong>With some successful baseball addition earlier this week too, it is proving effective to use Wii games in this single lesson role.</p>
<p><strong>Are the children better at subtraction because of the game?</strong></p>
<p>Crucially we were able to practice and refine our calculations over a more sustained period in the lesson due to the game. The same occurred with the baseball addition earlier this week. Children were happy to work hard on the maths for longer due to the involvement of the game. If use of the game is combined with solid, clear and supported teaching of the written methods beforehand then it can raise the standard of work in the classroom.</p>
<p><strong><em>Please share with me any other ways you have used Wii games in support of your maths lessons, as I am always on the look out for more ideas.</em></strong></p>
<p><em>(</em>Pic &#8220;<a href="http://www.flickr.com/photos/26609376@N00/1596758323">dangerous walk</a>&#8220; by<span style="font-family: Arial, Helvetica, sans-serif; color: #666666;"><span style="line-height: normal; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"> <a href="http://www.flickr.com/photos/cinocino/">cinocino</a>)</span></span></p>
]]></content:encoded>
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		<title>Using Endless Ocean (Wii) in the Classroom, Weeks 1 and 2: Dive and Discover</title>
		<link>http://edte.ch/blog/2009/09/19/using-endless-ocean-wii-in-the-classroom-weeks-1-and-2-dive-and-discover/</link>
		<comments>http://edte.ch/blog/2009/09/19/using-endless-ocean-wii-in-the-classroom-weeks-1-and-2-dive-and-discover/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 20:09:42 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[#EODive]]></category>
		<category><![CDATA[endlessocean]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://tbarrett.edublogs.org/?p=398</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/09/19/using-endless-ocean-wii-in-the-classroom-weeks-1-and-2-dive-and-discover/' addthis:title='Using Endless Ocean (Wii) in the Classroom, Weeks 1 and 2: Dive and Discover '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>We have been working with Endless Ocean on the Wii for a couple of weeks now as crucial element in our Sealife topic this half term. I thought I would grab a few minutes and return to the surface to reflect on it&#8217;s impact so far. Manta Ray by Kawa0310 Attribution-NonCommercial-NoDerivs Lic The game has [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/09/19/using-endless-ocean-wii-in-the-classroom-weeks-1-and-2-dive-and-discover/' addthis:title='Using Endless Ocean (Wii) in the Classroom, Weeks 1 and 2: Dive and Discover '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>We have been working with <a href="http://en.wikipedia.org/wiki/Endless_Ocean">Endless Ocean</a> on the Wii for a couple of weeks now as crucial element in our Sealife topic this half term. I thought I would grab a few minutes and return to the surface to reflect on it&#8217;s impact so far.</strong></p>
<div style="float: right;"><img src="http://static.flickr.com/46/131911626_e18dfa9045_m.jpg" alt="" /><br />
<a href="http://www.flickr.com/photos/85063250@N00/131911626">Manta Ray</a> by Kawa0310<br />
Attribution-NonCommercial-NoDerivs Lic</div>
<p>The game has been perfect for our work in class as it is so open ended. There is no specific path or &#8220;levels&#8221; that need to be completed in a certain order. Once you are through the brief tutorial, which covers some of the basic controls, you are free to explore the ocean depths.</p>
<p>These open ended, sand box style simulations provide great learning opportunities for classes.</p>
<p>The currency of progress comes in the form of fish of course, or indeed any marine life you encounter. During our first week we organised a set of 5 activities in our literacy lessons that were rotated (a carousel) throughout the week. These included a teacher led (guided) reading session, some online research on the species we had already found and a group playing the game to explore it for themselves. It is important to allow children time to play it independently or in a small group.</p>
<p>I provided a simple factfile template (differentiated for a couple of levels) that gives the children some structure to their research and has proven useful for them to collate notes from the game. Here is a little video of some of the gameplay you would experience in Endless Ocean.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HrJqBAOBTXA&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/HrJqBAOBTXA&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
Each species that is found is recorded in the game&#8217;s Marine Encyclopedia (See 2:05 in the film above) which is proving a useful record. I also have lots of fish shaped card and written the names of what we find for display in the classroom. Children can then choose something from the display to go away and research without being tied to the game. <strong>I think it is useful to display your progress of discovery in this way. Taking the game out of the console into your room continues the engagement.</strong></p>
<p>When you find a fish in the game you have to interact with it to learn something about it. In the film you will see each species has 3 facts to discover. The longer you interact with the fish and the more frequently you discover them, the more facts are revealed.</p>
<p>The children have been very engaged with the topic so far &#8211; we were using the Wii in our first literacy lesson in Year 5. A pretty interesting start to the year for them, not what they were expecting perhaps.</p>
<div style="float: left;"><img src="http://static.flickr.com/49/128441973_af49e4d23e_m.jpg" alt="" /><br />
<a href="http://www.flickr.com/photos/82795201@N00/128441973">Gigantus and Sphyrnie</a> by<br />
BrittneyBush<br />
Attrib-NonCommercial-NoDerivs Lic</div>
<p>Many of the children have discovered fish during their time playing the game &#8211; you may have seen from our <a href="http://twitter.com/#search?q=%23EODive">class Tweets of our dives</a> we have been excited to find, amongst others, the <a href="http://en.wikipedia.org/wiki/Japanese_bullhead_shark">Japanese Bullhead Shark</a>, a <a href="http://en.wikipedia.org/wiki/Red_stingray">Red Stingray</a> and the <a href="http://australianmuseum.net.au/Leopard-Whipray-Himantura-undulata-Bleeker-1852">Leopard Whipray</a>.<strong> The children take great ownership of these discoveries. </strong>After I remarked on a certain type of fish I had not seen before, a boy proudly turned to me and stated, <strong>&#8220;I found that yesterday!&#8221;</strong></p>
<p>Their engagement goes beyond the discovery. It continues onto trying to find out about the species in more detail. I think they make a connection between their simulated experience in the game and the desire to find out more. They want to find out more as they have invested something. With a trip to an aquarium planned for later in the term we will hopefully close this loop of experience with real life examples.</p>
<p><strong>The experience of using the game so far shows me that a rich, games based simulation adds an ingredient that is hard to replicate in any other way.</strong></p>
<p>I said in <a href="http://tbarrett.edublogs.org/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/">my last post</a> I wanted an edge to our learning that provided moments of shared discovery and we have had many of those. For example, as a group has found a species like the <a href="http://www.sharkinfo.ch/SI2_00e/slewini.html">Scalloped Hammerhead</a> or the first sighting of a dolphin we have all downed tools and just enjoyed that moment.</p>
<p>In one shared dive with the whole class we swam away from the coral reef (which we have been learning about too) and in the murky depths I could see a large grey and white tail swishing away from us. We began to realise what it could be and I had to swim to catch up with it&#8230;suddenly we were surrounded by a group of <a href="http://en.wikipedia.org/wiki/Indo-Pacific_sailfish">Indo Pacific Sailfish</a>. We thought it was a shark. It was a lovely moment of discovery we shared as a class and one that captures what is possible with these games.</p>
<p>You can probably see that these moments offer some excellent opportunities for narrative or recount writing which we have been exploring in the last few days. <em><strong>There be a story in them murky depths&#8230;</strong></em></p>
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		<title>Fish Friday and Dancing Turtles &#8211; My Sealife Topic Ideas</title>
		<link>http://edte.ch/blog/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/</link>
		<comments>http://edte.ch/blog/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 21:22:36 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[endless ocean]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[sealife]]></category>

		<guid isPermaLink="false">http://tbarrett.edublogs.org/?p=394</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/' addthis:title='Fish Friday and Dancing Turtles &#8211; My Sealife Topic Ideas '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>We do so much these days to try and engage our learners within our classrooms, to create content that is inspiring. But what about finding inspiring content for us. Teachers need to be inspired to go on to create great learning opportunities. We mustn&#8217;t forget about finding content that inspires us too. With the summer [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/' addthis:title='Fish Friday and Dancing Turtles &#8211; My Sealife Topic Ideas '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>We do so much these days to try and engage our learners within our classrooms, to create content that is inspiring. But what about finding inspiring content for us. Teachers need to be inspired to go on to create great learning opportunities. We mustn&#8217;t forget about finding content that inspires us too. With the summer <span style="text-decoration: line-through;">fast concluding</span> concluded I feel energised, excited and inspired to begin our sealife topic. Here is a bunch of my ideas.</strong></p>
<p><em>When you begin digging into this topic area you soon realise that there is SO much good content, resources and ways to work with it that maybe everyone should be doing it. I can&#8217;t wait to get my snorkel on! If you have been following me <a href="http://twitter.com/tombarrett">on Twitter</a> then you have probably been awash with my notes about it all.</em></p>
<h3>Endless Ocean</h3>
<p>This is one of the major elements of our unit, and I suppose you might say that the topic is lead by using <a href="http://www.endlessocean.com/">this game on the Wii</a>. I already know games based learning is a powerful way to engage learners. Innovative work by teachers in Scotland continues to <a href="http://ltsblogs.org.uk/consolarium/2008/11/15/endless-ocean-and-endless-learning-in-stirling/">inspire me</a> and I hope that our unit will measure up to their great work.</p>
<p>It is a very open ended game, allowing the player (a diver) to just swim around and explore the reefs, lagoons and open waters on offer. I love the fact that we don&#8217;t know what we might found in the murky depths. I began making notes as to the types of fish we discovered. But you know, I think the engagement and hook will be in those moments when suddenly, unexpectedly,  someone finds a lion fish or a hammer-head shark. I recall these same moments of shared discovery when <a href="http://tbarrett.edublogs.org/category/myst/">we played Myst</a>, and it produces a great community of use in the classroom.</p>
<p><strong>I want our play and our learning to have that edge. To emerge gradually as the map does in the game, I know which direction we are heading but what we find there is an unknown.</strong></p>
<p><a href="http://twitter.com/stevebunce">Steve Bunce</a> has already used the game with classes and suggested I use a carousel of activities so that smaller groups can use the game on a more intimate level. There also has to be some time when we are sharing the discovery and exploration as a whole class. I will be planning the first week of work to include small groups working on the game and four other independent activities related to our topic.</p>
<h3>Marine Guide</h3>
<p>We will use the game throughout the whole course of the 7 week topic and most importantly find out more about the species we catalogue in the game. As you discover a creature you are given it&#8217;s name and a snippet of information about it, this is then recorded in the game&#8217;s Marine Guide.</p>
<p>I am going to ask our kids to do something similar. A drawing, habitat, size, food &#8211; all entered into a small paper book. I want to keep it simple so we can update them quickly as we discover different creatures. I would like the children to explore some online resources to help them learn more about the different species. This ties in with the non-fiction strand of the literacy strategy.</p>
<p>There seems to be quite a <a href="http://www.listafterlist.com/tabid/57/listid/13856/Fun++Games/My+Endless+Ocean+Encyclopedia.aspx">considerable number of species</a> to find and I am not expecting the children to amass information on all of them. Perhaps on occasion they can choose from a handful of species we have found to record and then there may be those that we all need to record. I will see how things pan out.</p>
<h3>Fish Friday</h3>
<p>This idea is very much from my RANDOM pile but I think it could work really well. <a href="http://www.newtools.org/">John Davitt</a> has created something called the <a href="http://www.newtools.org/showtxt.php?docid=737">Learning Event Generator</a> that randomly selects <a href="http://legwork.pbworks.com/Ideas-for-the-Do-pot-%2521">a topic</a> and a <a href="http://legwork.pbworks.com/Ideas+for+the+As+Pot+-+200+ways+to+show+what+you+know">way to show it</a>. For example: DO &#8220;How to make an omelette&#8221; AS &#8220;a play by play sports commentary&#8221;. The <a href="http://legwork.pbworks.com/Ideas+for+the+As+Pot+-+200+ways+to+show+what+you+know">AS list</a> is over 200 ideas strong and I would highly recommend it whilst you are planning.</p>
<p>So take a <a href="http://www.listafterlist.com/tabid/57/listid/13856/Fun++Games/My+Endless+Ocean+Encyclopedia.aspx">big list of the species</a> we have discovered and an edited (can we really do that in the classroom, with these kids) list of the outcomes and you get&#8230;</p>
<p><strong>Show me what you have learned about the SWORDFISH as a FINGER PUPPET SHOW.<br />
Show me what you have learned about the LUMINESCENT SEA SLUG as a T-SHIRT DESIGN.</strong></p>
<p>I would break the two parts up. Give the kids, in small groups, the species name and 10 minutes to gather what they already know and more. And then reveal their way of showing their learning and 25-20 minutes to work on it. I think it is going to be fun and will challenge our classes in different ways.</p>
<p>And that&#8217;s my idea for Fish Friday.</p>
<h3>Scuba Diving</h3>
<p>As you can tell from the game you take the part of a scuba diver. Apart from actually diving in the local pool I wanted the classes to better understand what scuba equipment is all about. I am hoping to arrange with the local <a href="http://www.mansfield-scuba.co.uk/">scuba diving club</a> to bring a whole load of gear into school so that the children can not only handle it but get to chat to real scuba divers. Maybe they can have a go on Endless Ocean with us too and tell us how realistic it is!</p>
<h3>Google Earth &gt; Ocean Layer</h3>
<p><a href="http://earth.google.com">Google Earth</a> never ceases to amaze me and before researching into this topic I didn&#8217;t look too far into what was on offer in the <a href="http://earth.google.com/ocean/">Ocean layer</a>. It will prove to be a highly valuable resource for our children, helping them better understand the actual information geography of different aspects of the topic. But as we have seen in the past, Google Earth will just be one way for children to &#8220;find out&#8221;, others will prefer reference books or websites. The important thing is that the choice is there.</p>
<p>Here is a list of some of the features in the layer, plus my notes.</p>
<ul>
<li>National Geographic comprehension quiz &#8211; would be good as a paired reading task.</li>
<li>Animal Tracking &#8211; would help to illustrate some shark and whale behaviour.</li>
<li>ARKive layer &#8211; lovely resource of endangered marine life shown in context.</li>
<li>Using different layers of info for reading text &#8211; perhaps creating a few quiz questions of our own.</li>
<li>Expedition Tracking &#8211; active expeditions are shown, such as Roz Savage the ocean rower.</li>
<li>Shipwreck sites</li>
<li>Fishing stocks and UK fish factfiles &#8211; would be useful to explore some species native to our waters. Tie this in with the work on persuasive writing and sustainability of fish stocks.</li>
<li>Dive and Surf Spots &#8211; adding Panoramio layer to show diving pictures.</li>
</ul>
<p>There is so much here to consider (there are many more layers I have not referenced) but just knowing that we can direct children to a high quality resource like this is great. Disappointingly most of the embedded video which helps depict the variety of life uses YouTube which is blocked in our Nottinghamshire LA. A prime example of why it shouldn&#8217;t be. Although the placemarks in the <a href="http://www.arkive.org/">ARKive</a> layer also use YouTube video, on their own site the video is hosted, and it is a vast collection of images and video too.</p>
<h3>Augmented Reality</h3>
<p><a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented reality</a> (AR) is the combination of 3D models, a webcam (if on a desktop or laptop), AR software and a printed symbol. The screen will show what is visible through your camera. The camera tracks the symbol you have printed off and then places the chosen 3D model on that position. Turn the printed symbol and you turn the 3D model.</p>
<p>This is a screen shot of me impaled by the Sydney Tower.</p>
<p><a title="Impaled by the Sydney Tower by tgbarrett, on Flickr" href="http://www.flickr.com/photos/kardon/3468447946/"><img src="http://farm4.static.flickr.com/3478/3468447946_fa071d4802.jpg" alt="Impaled by the Sydney Tower" width="480" height="313" /></a></p>
<p>Whilst exploring the topic I saw a tweet about the <a href="http://www.toptrumps.com/3d.asp">3D Top Trumps</a> that have been released. I wish there was a Sealife set to buy! I have played a bit with augmented reality (AR) with our classes last year. It has huge potential for learning. I used the <a href="http://www.arsights.com/">AR Media Plugin for Sketchup and Google Earth</a> to support some of our work on India.  Small groups looked at the <a href="http://sketchup.google.com/3dwarehouse/download?mid=ae981c079de176c4dbc5c25877ad6f5f&amp;rtyp=k2&amp;fn=Taj+Mahel&amp;ctyp=other&amp;ts=1213011130000">Taj Mahal in 3D</a> and it helped them get a better idea about the structure of the building.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wsQ-YGgVUT0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="320" height="265" src="http://www.youtube.com/v/wsQ-YGgVUT0&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>For our Sealife topic I want the children to explore different 3D models of tropical fish and other creatures from the oceans. I discovered an <a href="http://sketchup.google.com/3dwarehouse/search?uq=11463659262798140258">amazing set of 3D artwork</a> by <a href="http://www.grueter.com/">Max Grueter</a> in the <a href="http://sketchup.google.com/3dwarehouse/">Sketchup 3D Warehouse</a> and in his collection he has <a href="http://sketchup.google.com/3dwarehouse/details?mid=737a5dcc52615662f4473eb9830ce210&amp;ct=mdrm">some divers</a> too with some lovely depictions of <a href="http://sketchup.google.com/3dwarehouse/details?mid=f6c13e72911ed8b1338a5756552b72a8">older diving suits</a>. Just looking at the models in 3D is limited in it&#8217;s use, it will be engaging I know that &#8211; but I want the children to perhaps answer questions and engage more with what is displayed.</p>
<p>I am thinking through and developing some AR Comprehension Cards. Combining text, the 3D model and then questions to challenge the children too. Will be a great way to engage those reluctant readers and to look at reading comprehension in a different, augmented way!</p>
<h3>Finding Nemo</h3>
<p><a href="http://disney.go.com/disneyvideos/animatedfilms/findingnemo/index2.html">This film</a> could be used on it&#8217;s own as a central part to a sealife topic but we are going to concentrate on the more open, interactive <a href="http://www.endlessocean.com/">Endless Ocean</a> to guide us. But we will be using the film to explore some of the PSHCE issues uncovered within it: families, loss, friendship and growing up. I know the children will enjoy it and it is another way of engaging them with their learning.</p>
<p>If you have a copy of the DVD you will know that the bonus disc has some great resources that could be used in the classroom, such as the short film about the coral reef with <a href="http://en.wikipedia.org/wiki/Jean-Michel_Cousteau">Jean Michel Cousteau</a>. I like Mr Ray&#8217;s Encyclopedia which gives a short narrated film clip about a handful of species from the film. I would use this in a notetaking exercise with the kids, or perhaps in 2s or 3s for a quiz.</p>
<h3>My Planning</h3>
<p>For what it is worth I have published some of my more detailed thoughts about the literacy involved in the unit in this <a href="http://docs.google.com/View?id=dhn2vcv5_367gqvcbmhh">Google Doc</a>. Let me know what you think. I have thought about the ways I would like to engage the children with the topic and then looked at the Primary Strategy references. If I followed the strategy verbatim we wouldn&#8217;t cover information text (Year 4 unit) but I want the children to create exactly that sort of thing, so it&#8217;s included.</p>
<p>What you see in the planning is medium term and there every idea I had about the different literacy work. With only 7 weeks we will not cover everything nor do I expect to.</p>
<h3>Books</h3>
<p>Since being in school I have discovered lots of books that we already have that will support our work and these (with the help of many people&#8217;s suggestions on Twitter) will also help supplement the work we do.</p>
<ul>
<li><a href="http://www.amazon.co.uk/Dougals-Deep-sea-Diary-Simon-Bartram/dp/1840115092">Dougal&#8217;s Deep Sea Diary</a> &#8211; Simon Bartram (Good for recount and writing from a diver&#8217;s point of view)</li>
<li><a href="http://books.google.co.uk/books?id=Zo8KnFlZ91sC&amp;dq=Baleen+-+Josephine+Croser&amp;printsec=frontcover&amp;source=bl&amp;ots=cbLqFWaXyQ&amp;sig=A9FqIJ4oNyppQPLtA8DwdRiOI7E&amp;hl=en&amp;ei=aiygSoXVMIbR-Qb-nojODw&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1">Baleen</a> &#8211; Josephine Croser (A nice narrative but also would be good for information during &#8220;Whale Week&#8221; &#8211; yes we might have a solid week on learning just about whales. Amazing creatures. This might give us an opportunity to use our Google Sites, encourage the children to build a mini-site about whales.)</li>
<li><a href="http://www.jeanniebaker.com/focus_web/exploring_a_hidden_forest.htm">The Hidden Forest</a> &#8211; Jeannie Baker</li>
<li><a href="http://www.amazon.co.uk/Commotion-Ocean-Orchard-Picturebooks/dp/184121101X">Commotion in the Ocean</a> &#8211; Giles Andreae and David Wojtowycz (To inspire some simple poetry)</li>
<li><a href="http://www.amazon.co.uk/Wreck-Zanzibar-Michael-Morpurgo/dp/1405233362">The Wreck of the Zanzibar</a> &#8211; Michael Morpurgo</li>
<li><a href="http://www.amazon.co.uk/Why-Whales-Came-Michael-Morpurgo/dp/0749746939">Why the Whales Came</a> &#8211; Michael Morpurgo (Would probably use these as a class story throughout the unit)</li>
<li><a href="http://www.amazon.co.uk/Odious-Oceans-Horrible-Geography-Ganeri/dp/0590543741">Odious Oceans</a> &#8211; Horrible Geography</li>
<li><a href="http://www.yaccarinostudio.com/ys/books/cousteau.html">The Fantastic Undersea Life of Jacques Cousteau</a> &#8211; Dan Yaccarino (Unique and beautiful picture book)</li>
<li><a href="http://www.amazon.com/Usborne-Internet-Linked-First-Encyclopedia-Oceans/dp/0794501117">First Encyclopedia of Seas and Oceans</a> (Usborne first encyclopedias)</li>
<li><a href="http://students.ou.edu/M/Erica.D.Moeller-1/book.html">Is a Blue Whale the Biggest Thing There Is?</a> &#8211; Robert E. Wells</li>
<li>Migration Marvels - Voyage Guided reading set. (More able)</li>
</ul>
<p>If you get a chance to look at the <a href="http://www.danyaccarino.com/dy/">Dan Yaccarino</a> book you will probably realise why that one gets a special mention from me. There is only a <a href="http://www.yaccarinostudio.com/ys/books/cousteau.html">few sample images online</a> of the picture book but I love the tantalising glimpse of the artwork it is made up of.</p>
<p>I contacted Dan about the artwork, which he said was done using stencils and an airbrush, to see how we might recreate some of it in the classroom. Layered tissue paper might work well and I expect we will spend a lovely afternoon very soon with copies of the book in hand and our creative hats on!</p>
<h3>Tracking</h3>
<p>From the Expedition layer in Google Earth I discovered the ongoing coverage of the <a href="http://rozsavage.com/">ocean rower Roz Savage</a>. This is an ideal example for the children to keep tabs on throughout the next few weeks as she makes progress across the Pacific. The <a href="http://rozsavage.com/adventure/roztracker/">Roz Tracker</a> is a lovely example of real time mapping and <a href="http://twitter.com/rozsavage">social media</a> which gives a great insight into the conditions onboard and the state of mind of Roz.</p>
<blockquote><p>The RozTracker is an interactive map that you can use to track Roz’s progress across the Pacific, and see exactly where she was when she posted various social media.</p></blockquote>
<p>One of my favourite <a href="http://twitter.com/rozsavage/status/3681860183">Tweets</a> from Roz says so much.</p>
<blockquote><p>surrounded by sharky feeding frenzies. not the day to take a swim.</p></blockquote>
<p>It would be good to spend some time with the children doing a couple of things purely based on this short message:</p>
<ul>
<li>Find out what type of sharks might be there based upon her location, the fact there are many and their behaviour.</li>
<li>Based upon that information try and work out what type of shark she may be referring to. Send her a Tweet explaining what we found out. Are we right? Does she know?</li>
<li>Learn what sort of food the sharks may be feeding on and draw up some food chain information. Why might it be described as a frenzy?</li>
<li>Use this as a starting point for some descriptive fiction.</li>
<li>Explore newspaper coverage of shark attacks.</li>
</ul>
<p><strong>A fine example of how social media can put are classrooms in touching distance of people doing remarkable things.</strong></p>
<p>Another fantastic resource that I discovered via Twitter is <a href="http://www.tourdeturtles.org/">Tour de Turt</a><a href="http://www.tourdeturtles.org/">les</a>. The site tracks 11 sea turtles as they begin their migratory journey. Each turtle has a name and is depicted as a contestant in a race, competing with each other. The turtles are being tracked with GPS and you can look at a map showing their ongoing progress.</p>
<p>There is loads of information about the <a href="http://www.tourdeturtles.org/causes.html">11 different causes</a> that the turtles each represent &#8211; each one impacts on the lives of the turtles in some way. For example there is poor old <a href="http://www.tourdeturtles.org/Chica-biography.html">Chica</a> who is struggling in last place at the moment and according to <a href="http://www.tourdeturtles.org/Chica-map.html">her map</a> is not entirely sure which way she is going! The cause that Chica represents is <a href="http://www.tourdeturtles.org/Chica-cause.html">&#8220;Sea Level &amp; Temperature Rise from Climate Change&#8221;</a> and you can even watch a<a href="http://www.tourdeturtles.org/Chica-videos.html"> pre-race interview</a> with each turtle and then live footage of them setting off too.</p>
<p>A lovely site that holds stacks of <a href="http://www.tourdeturtles.org/causes.html">information</a> for the children to explore, the opportunity to raise awareness of real issues affecting these creatures and big slice of fun and humour to engage young learners. We will definitely be checking in with the turtles. I expect I will ask the children to adopt one of the 11 for the next 7 weeks and see how things work out, encouraging them to learn more about them and keep tabs on their progress.</p>
<p><strong>That just about wraps up some of my thinking for this next half term and as I said at the outset I am excited to get underway with it all. Just to finish you could always record your own </strong><a href="http://www.tourdeturtle.org/TurtlePlayer.aspx"><strong>dancing turtle</strong></a><strong> like </strong><a href="http://www.tourdeturtle.org/View.aspx?game_id=8&amp;id=1585&amp;animation=wnohkyj5ds5xyuqekobidpqa"><strong>I have done</strong></a><strong>. I know that after all the 7 weeks of hard work the dancing turtle will probably be the one thing the kids remember most!</strong></p>
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		<title>Using Myst 3 for Descriptive Writing</title>
		<link>http://edte.ch/blog/2009/08/08/using-myst-3-for-descriptive-writing/</link>
		<comments>http://edte.ch/blog/2009/08/08/using-myst-3-for-descriptive-writing/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 19:40:43 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[descriptive]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://tbarrett.edublogs.org/?p=376</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/08/08/using-myst-3-for-descriptive-writing/' addthis:title='Using Myst 3 for Descriptive Writing '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>It has been about a year since I began writing about using Myst 3 in the classroom. The last literacy unit of the term saw our Year 5 classes make their first forays into using the game and the second time we have used it in support of writing. I love to use games in [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2009/08/08/using-myst-3-for-descriptive-writing/' addthis:title='Using Myst 3 for Descriptive Writing '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>It has been about a year since I began writing about using </strong><a href="http://en.wikipedia.org/wiki/Myst"><strong>Myst 3</strong></a><strong> in the classroom. The last literacy unit of the term saw our Year 5 classes make their first forays into using the game and the </strong><a href="http://tbarrett.edublogs.org/2008/07/19/emerging-from-the-myst-being-inspired-and-making-a-start/"><strong>second time</strong></a><strong> we have used it in support of writing.</strong></p>
<p>I love to use games in the classroom to support and inspire learning &#8211; at their best they are richly engaging and hugely motivating. This year we repeated much of the successful ways of <a href="http://www.flickr.com/photos/kardon/2682699683/">introducing</a> the game slowly; <a href="http://www.flickr.com/photos/kardon/2679121759/">hooking</a> the children into the narrative well before we switched on any computers.  <a href="http://en.wikipedia.org/wiki/Myst">Myst 3</a> has such a rich narrative and back story this is not difficult to achieve.</p>
<p>One of the major differences in our class work this year was that I decided to take the more conventional route of working on descriptive writing. Last year we completed some great transactional text in the form of game guides. This year I began a simple task of improving on some simple sentences shared in a Google Doc for my students. The kids made such a good start to this that I invested the rest of our time on expanding on what we began.</p>
<p>Here is an example of one of my student&#8217;s work in Google Docs &#8211; you can see that I added a table of key vocabulary from the Myst narrative.</p>
<p><img class="alignnone" style="border: 1px solid black;" src="http://farm3.static.flickr.com/2468/3795434182_f511915aa3.jpg" alt="" width="500" height="444" /></p>
<p>The smiley face and marking is something I added as the child progressed with their work. I used Insert&gt;Comment in Google Docs for this (Shortcut: Control+M) These comments are useful in three ways:</p>
<ol>
<li>Coloured to stand out and be distinct from the rest of the child&#8217;s work.</li>
<li>Timestamped automatically so that commenting and marking can be kept a track of.</li>
<li>Named automatically so that a comment belongs to a particular user.</li>
</ol>
<p><em>Have a look at my </em><a href="http://tbarrett.edublogs.org/2008/06/29/marking-work-in-google-docs/"><em>Marking work in Google Docs</em></a><em> blog post for more ideas about common assessment of work in this way.</em></p>
<p>The second comment as I am sure you have realised is from the student who has responded in kind and let me know the changes she has made since my comments. Additionally she refers to some peer assessment that the class did in pairs to help review and improve their writing.</p>
<p>Alongside this work we helped the Year 2 children with their Myst unit &#8211; similar in our approach to <a href="http://tbarrett.edublogs.org/2008/08/03/emerging-from-the-myst-ambassadors-in-the-land-of-the-little-ones/">last year</a> but with different outcomes. The Year 2 teachers wanted their children to create some poetry based around their seaside curriculum unit. The Year 5s acted as Myst guides and helped the younger children explore the island in more detail, develop vocabulary and language collections and ideas for their seaside poems. Once these poems were completed we supported them in some simple Photostory work as a performance of the poems.</p>
<p><strong>It has once again proven to be a hugely successful and engaging unit both within the remit of our own writing and in the process of supporting the younger children to engage with the game as well.</strong></p>
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		<title>Using Nintendo Wii Sports for Addition and Subtraction</title>
		<link>http://edte.ch/blog/2008/11/28/using-nintendo-wii-sports-for-addition-and-subtraction/</link>
		<comments>http://edte.ch/blog/2008/11/28/using-nintendo-wii-sports-for-addition-and-subtraction/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 17:55:50 +0000</pubDate>
		<dc:creator>tombarrett</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Maths]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wiibaseball]]></category>
		<category><![CDATA[wiigolf]]></category>

		<guid isPermaLink="false">http://tbarrett.edublogs.org/?p=327</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2008/11/28/using-nintendo-wii-sports-for-addition-and-subtraction/' addthis:title='Using Nintendo Wii Sports for Addition and Subtraction '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div>We have had our Nintendo Wii in our class for about a week now and the children have been busy making their Mii avatars. They have truly engaged with it and seem to appreciate and understand the valuable role it can play in our class to have fun and support learning. One idea I mentioned [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://edte.ch/blog/2008/11/28/using-nintendo-wii-sports-for-addition-and-subtraction/' addthis:title='Using Nintendo Wii Sports for Addition and Subtraction '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p><strong>We have had our Nintendo Wii in our class for about a week now and the children have been busy making their Mii avatars. They have truly engaged with it and seem to appreciate and understand the valuable role it can play in our class to have fun and support learning. </strong></p>
<p><strong></strong>One idea I mentioned a few posts ago was that of using Wii Golf for addition, here are some more lucid thoughts and experiences of using it in the classroom.</p>
<p><strong>Wii Golf Subtraction</strong></p>
<p>We had 20 minutes at the end of the day so as whole class we talked about using Wii Golf to help with some subtraction work. The children have been doing the chunking division method (!) which requires them to use all four operations so more subtraction work was going to be valuable.</p>
<p><a title="Look at mii golf! by p_x_g, on Flickr" href="http://www.flickr.com/photos/p_x_g/411642437/"><img class="alignright" style="float: right;margin: 5px" src="http://farm1.static.flickr.com/133/411642437_be94be41e2.jpg" alt="Look at mii golf!" width="240" height="192" /></a></p>
<p><a href="http://flickr.com/photos/p_x_g/411642437/"><em>Pic: Look at Mii golf!</em></a></p>
<p>I started up a quick round of golf and took a shot. I was expecting to get some information about how far the ball had gone and then subtract this from the total yardage for the hole.</p>
<p><em>Hole Length &#8211; Shot length = Distance remaining</em></p>
<p>However when you have taken a shot in Wii Golf it displays how much further you have to go. There is no information about how far you have hit the ball. Consequently we had to change our sum and I asked the children about how we could work out the shot length &#8211; it was a good teaching point. The children at this point had their own small whiteboards to do work on. Our agreed sum for Wii Golf would be:</p>
<p><em>Hole Length &#8211; Distance remaining = Shot length</em></p>
<p>Soon the children were busy on their boards and were immediately totally engaged with the task. That comes as no surprise to me &#8211; about 95% of the class have a Wii at home, this is what they enjoy being engaged with. The shots will always be 3 digits or less and in that way are perfectly differentiated for my year group.</p>
<p><strong>Wii Baseball Addition</strong></p>
<p>Whilst the children were having a break time my teaching colleague Rick and I had a little play on Wii Baseball and soon more ideas for supporting maths were being batted (sorry) around. If you go to the Practice in Wii Sports and then Baseball you get the chance to hit 10 pitches &#8211; on screen you receive information about how far you have hit the ball in metres, perfect for generating addition sums.</p>
<p><a title="Nintendo Wii Baseball by armisteadbooker, on Flickr" href="http://www.flickr.com/photos/armisteadbooker/411057375/"><img class="alignleft" style="float: left;margin: 5px" src="http://farm1.static.flickr.com/152/411057375_5fa81f1e93.jpg" alt="Nintendo Wii Baseball" width="240" height="180" /></a></p>
<p><a href="http://flickr.com/photos/armisteadbooker/411057375/"><em>Pic: Nintendo Wii Baseball</em></a></p>
<p>As a class I showed them what I wanted to do, hitting the ball and recording the length of the shot and then we worked on the addition to come up with the total metres. I asked children to come up and take 10 shots and we all then recorded as they went on our boards. If they didn&#8217;t hit the ball we just recorded the metres they did make. I soon discovered a baseball demon who hit about 6 home runs and 10 excellent shots. I asked the class to split the 10 numbers into two groups and then do 2 sums. Again the highest number was 187 metres, which is pretty good for a ten year old by the way, so the addition sums were ideally pitched to the Year 5 age group.</p>
<p>An added bonus was that after you have hit the ten shots the total length of the home runs are added up and displayed on the following screen. So if the children who were batting hit home runs we had to do a second calculation for home run length. i muted the projector display until we had done the calculation, modelled the work and then revealed the answer. </p>
<p>As a whole class I was able to see on their whiteboard the work they had done and picked up quickly on errors with their method or setting out. However this could easily be done as a small group activity during a lesson. </p>
<p><strong>The children in that 20 minutes were happy, engaged, focused, on task and doing 3 digit subtraction and addition practice. It is important that we begin to realise the potential of these gaming platforms to support learning. I look forward to exploring more Nintendo Wii ideas soon.</strong></p>
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